The Team
The people behind the games.
Four people. One stubborn belief that games should be built for everyone.
- M
Michael
Studio Lead & Tech LeadLeads the studio and drives the technical direction of gameplay systems and system engineering. The person making sure everything holds together — from the architecture down to how it feels to play.
- J
Jaydin
Tech LeadFocused on gameplay systems and system engineering. Builds the underlying machinery that makes everything tick.
- H
Henry
Lead QA & Balancing CoordinatorRuns quality assurance and owns balancing across the board. The person who catches what everyone else misses and makes sure the game feels right.
Think you belong here?
We're not hiring right now, but we're always interested in talking to people who are passionate about accessible game design.
Reach Out